内容简介
As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience co mi ng back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of pro ducing tho se stories) is the man who created the cult publication The Art of Computer Game Design and who has dev oted much of his care er to that very topic: Chris Crawford. To high light the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find e x amples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the cont ex t of interactive storytelling, Chris e xplore s ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.
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